﻿using UFrame.MapJson;
using UnityEngine;

namespace UFrame
{
    public class CollectionInfo
    {
        public int id;
        public Vector3 position = new Vector3();
        public GameObject go;
        public bool m_isOpen = false;
        public int number;
        public float radius;


        public CollectionInfo()
        {
            id = default(int);
            position = Vector3.zero;
            go = null;
            radius = default(float);
            number = default(int);
        }
    }

    public class CollectionJsonInfo
    {
        public int id;
        public double radius;
        public MyVector3 pos = new MyVector3();
        public int number;
    }

}